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Full text of "Batman - The Caped Crusader (1988)(Ocean)[tape]"

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THE MOVIE 
FTWARE RELEASE FROM 




DUE 
WINTER 1989 



BATMAN TM &ig) 1988 DC COMICS INC. 



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BATMAN, THE CAPED CRUSADER 

This is an 'arcade adventure' game with 'beat-em up' overtones. The game consists of two 'plots' revolving around Batman's deadliest enemies — The 
Penguin and The Joker. Each plot is played in a similar fashion — though the various locations and problems encountered will vary. 

The stories so far... 

THE PENGUIN PLOT — "A BIRD IN THE HAND" 

The Penguin, having been released from jail, decides to set up an umbrella production factory, near his Gotham City mansion, but, of course old habits die 
hard and this is but a cover up for his ingenious plan to take over the world using an army of robotic penguins! 

As 'Batman' can you close down the hidden master control computer and stop this evil conspiracy? 

THE JOKER PLOT — "A FETE WORSE THAN DEATH" 

Robin has mysteriously disappeared — the only clue found is a single "playing card" the call sign of the infamous 'Joker'! Batman's arch enemy has returned. 
On close examination the Batcomputer reveals a secret message hidden on the flip side of the card... 

"Robin heads for a fate worse than death, the fuse is lit — so don't waste time, follow your nose and remember, there's no place like home! Boom! Boom! 

Can you uncover the mystery, save Robin and defeat the Joker? Time is running out. 

SPECTRUM LOADING 

1. Place the cassette in your recorder ensuring that it is fully rewound. 

2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 

3. If the computer is a Spectrum 48K or A Spectrum + Type LOAD"" (ENTER). (Note there is no space between the two quotes). The " is obtained by 
pressing the SYMBOL SHIFT and P keys simultaneously. 

4. Press PLAY on your recorder and the game will load automatically, If you have any problems try adjusting the volume and tone control and consulting 
Chapter 6 of the Spectrum manual. 

5. If the computer is a Spectrum 128K then follow the loading instructions on-screen or in the accompanying manual. 



SPECTRUM +3 DISK 

Set up system and switch on as d e scribed i n y o m h i si i milium* manual, insert disK ana press ENTbK to cnoose LOAUEh option. 1 his program will then load 
automatically 

AMSTRAD LOADING 

CPC464 

Place the rewound cassette in the cassette deck, type RUN" and then press ENTER key. Follow the instructions as they appear on screen. If there is a disk 
drive attached then type I TAPE then press ENTER key. Then type RUN" and press ENTER key. 

(The | symbol is obtained by holding shift and pressing the @ key). 

CPC 664 and 6128 

Connect a suitable cassette tape recorder ensuring that the correct leads are attached as defined in the User Instruction Booklet. Place the rewound tape in the 
cassette recorder and type I TAPE then press RETURN key. Then type RUN* and press RETURN key and follow the instructions as they appear on screen. 

DISK — CPC 464 

Insert the program disk into the drive with the A side facing upward. Type I DISC and press ENTER to make sure the machine can access the disk drive. Mow 
type RUN" DISC and press ENTER the game will now load automatically. 

DISK — CPC 664 and 6 1 28 

Insert the program disk into the drive with the A side facing upwards. Type I DISC and press RETURN to make sure the machine can access the disk drive. 
Now type RUN" DISC and press RETURN the game will now load automatically. 

COMMODORE LOADING 

Position the cassette in your Commodore recorder with the printed side upward and make sure that it is rewound to the beginning. Ensure that all the leads 
are connected. Press the shift key and the RUN/STOP key simultaneously. Follow the screen instructions — PRESS PLAY ON TAPE. This program will then 
load automatically.. For C128 loading type GO 64 (RETURN), the follow C64 instructions. 

DISK 

Select 64 mode. Turn on the disk drive, insert the program into the drive with the label facing upwards, type LOAD"*\8,1 (RETURN), The introductory screen 
appear and the program will then load automatically. 



ATARI ST/AMIGA LOADING 



Switch on the power to the computer and disk drive and then insert the disk into the drive. This program will then load automatically. 



GAMEPLAY 



The presentation on screen simulates a comic strip with Gotham City and all its characters appearing in 'multiple overlaid panels'. Any text (i.e. clues, 
descriptions, etc) is displayed in caption boxes in the appropriate 'frame'. 

The player, as the 'Batman', has complete freedom to move around and interact with the numerous locations, solving puzzles en route. 
The game is over only when the adventure is complete or Batman has insufficient energy to continue. 

THE CONTROLS 

The player can make Batman perform a large variety of moves... 

WITHOUT THE FIRE-BUTTON PRESSED ATARI ST/AMIGA 



WITH THE FIRE-BUTTON PRESSED 

Face DacK 



Face back 



Face back 
climb 



Climb left 



Walk left 



Duck left 




Climb right 



Walk right 



Duck right 



Walk left 



Duck left 




High kick left 



Punch/throw left 



Walk right 



Duck right 



Low kick left 




High kick right 



Punch/throw right 



Low kick right 



Face front 



Climb 
Face front 



Pick up object 

or 

Enter utility screen' 



THE UTILITY SCREEN 

By 'pulling down' and pressing 'fire' Batman will enter the utility screen. 

This displays all the objects you have 'picked up' and also the control 'icons' which are used to manipulate them. 

Note — various aspects of the game's displays and sound effects may also be changed at this point to suit the requirements of the player. 

Batman's energy status bars and the 'plot completion percentage' are also displayed on this screen. 

Game percentage 

Objects carried 

Control icons 

Bat-cursor 

Energy status bars 

EXAMPLE — UTILISING AN OBJECT 

■ 

By moving the 'Bat-cursor' onto the object and pressing lire', then selecting the 'utilise' icon in the same manner, that object will be used. 

i.e. Food eaten (energy increased) 

Key opens locked door 
Dart is thrown 

HINTS AND TIPS 

1 . Don't eat too much too soon . 

2. Some objects do more damage than good! 

3. Keep ducking, to avoid bullets. 

4. Never judge a book by it's cover (Joker's plot) 

BATMAN THE CAPED CRUSADER 

Its program code, and Computerised graphic representation are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or 
broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved worldwide. 

THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ 

CAREFULLY THE INSTRUCTIONS FOR LOADING. 

If for any reason you have difficulty in running the program and believe that the product is defective, please return it direct to : Mr Yates, Ocean Software 

Limited, 6 Central Street, Manchester M2 5NS. 

Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be 

returned to you at no charge. Please note that this does not affect your statutory rights. 

BATMAN, and all characters, slogans, logos, and related indicia are trademarks of DC Comics Inc. 
©1988 DC Comics Inc. All Rights Reserved.